zzghost wrote:
WOW!!! I really like Leonard's post. Crazy work for EJ to have to make a third faction, but would add more balance I think.
Have just a few towns for good / evil and then the rest neutral with quests for each... Add's a whole new dynamic to the game.
I agree, having a player start neutrally, but still keeping some form of GvE is a great idea. With this in mind, I think you should also write a good story to your game EJ. I know you haven't had time, but the current story is really lacking. Completely new people were probably really confused about having to choose between the dark and the light side at the character creating screen. Having them start out neutral in the beginning and then be able to chose what faction they want to join later on in the game would be great. For customizations, make three sets of colors people can use, neutral colors (generally neutral colors), evil colors (dark and red colors), and good colors (light and blue colors). In addition to this, make all races be able to display colors on a good portion of their gear. This will help distinguish neutral, evil, and good from each other visually.
Once again, I can't stress how important a story is to a game these days. I can't imagine how many people have tried this game just to be confused of what exactly is going on. This is a good quote I took from someone when we spoke about this issue "...being put into a world with no story, no interaction, no motive isn't a game. It's a 3d chatroom with a few more features." I think this sums it up very nicely.