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What is your opinion (multiple options can be chosen)
Add durability so the drop rate can increase 24%  24%  [ 31 ]
Remove some chest pulls 4%  4%  [ 6 ]
Make chests just for chest pulls so other gear must be found 48%  48%  [ 62 ]
Remove all chest pulls 7%  7%  [ 10 ]
My opinion is below 15%  15%  [ 20 ]
Total votes : 129
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 Post subject: Chest pulls
PostPosted: Mon Nov 09, 2009 11:55 am  
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Daemon
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I added chest pulls because gear in this game is hard to find and I wanted everyone to have a chance at something good. Plus I added the bosses to give more chances to find gear. Then I added the ability to find ndnt items from the chests to give people more chances to find gear without flooding the game with gear.

Why is gear so hard to find? Because gear has no way of getting out of this game. I wanted to add durability so items would go bad after a while but people hated that idea. So what would you suggest? I'm not going to flood the game with gear.


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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 11:58 am  
Daemon
Joined: Sat Nov 07, 2009 5:21 pm
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i like the idea of leaving in lvl specific chest pulls(they give a reason to level and give people a little boost toward gear) with no random pulls in between and upping the drop rate of gear a little so some can actually be found and gear isnt all about camping the mystic chest between chest pull lvls

my favorite option i explained above but i would not mind removing chests completely and making all gear findable with a higher drop rate


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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 12:14 pm  
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Durability isn't that bad. the reason ppl didn't like it was because it didn't work the time it was in the game. It isn't difficulty to walk over to the blacksmith and get gear repaired. Its actually a very good idèa.

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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 1:02 pm  
Daemon
Joined: Sat Nov 07, 2009 2:12 am
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Chest pulls should be removed completely.

The game shouldn't rely on a box that might or might not make you super powerfull.

People should gain stuff due to hunting. The more you hunt the more you can find. Even when logging in for 1 minute and hunting could make something drop.
It's not about the gear, it's about the thrill that any moment anything could drop. Chests are like: "I opened this 1, lets hope I'm lucky" - lasts 1 second.

Hunting for gear/drops keeps people entertained/thrilled and makes them hunt too.

EDIT: If you want a way for gear to flow out of the game... make people get a 50% chance for a hidden when they use a 7 propped item on the same item also 7 propped. This would only be used by rich people when poor people and people that would hunt for drops can then again find the item that disappeared. Drops would become available due to items taken out of the game. Granted the rich people will get a few hidden props, but they were already rich and already a bit stronger due to that. As long as hiddens don't get overpowered this is a good way. Maybe limit the amount of hiddens a person can wear...2 in total?

This wouldn't affect the poor people from getting the downside of durability. Because it won't exist.


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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 1:24 pm  
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Daemon
Joined: Mon Nov 09, 2009 12:40 pm
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Faith wrote:
Chest pulls should be removed completely.

The game shouldn't rely on a box that might or might not make you super powerfull.

People should gain stuff due to hunting. The more you hunt the more you can find. Even when logging in for 1 minute and hunting could make something drop.
It's not about the gear, it's about the thrill that any moment anything could drop. Chests are like: "I opened this 1, lets hope I'm lucky" - lasts 1 second.

Hunting for gear/drops keeps people entertained/thrilled and makes them hunt too.

EDIT: If you want a way for gear to flow out of the game... make people get a 50% chance for a hidden when they use a 7 propped item on the same item also 7 propped. This would only be used by rich people when poor people and people that would hunt for drops can then again find the item that disappeared. Drops would become available due to items taken out of the game. Granted the rich people will get a few hidden props, but they were already rich and already a bit stronger due to that. As long as hiddens don't get overpowered this is a good way. Maybe limit the amount of hiddens a person can wear...2 in total?

This wouldn't affect the poor people from getting the downside of durability. Because it won't exist.


I agree with 99% of this post. I think chests SHOULD be left in, simply for extra luck.

See, people are AFRAID of "too much gear". But what they don't realize, is if they had that gear too, they wouldn't care lol.

I think you should honestly expand on the quest system, EJ. There should be quests in-game that give you GOOD gear, and GOOD rings. Should they be hard? Very. Should they consume time? Of course! This is what makes games so appealing to the human mind :)


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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 1:48 pm  
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Stone Elemental
Joined: Sun Nov 08, 2009 11:54 am
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the problem with chest pulls is that the best pulls are going to people who are already rich. for instance craptain and light bringer have the best gear in game. yet they continue to pull good gear such as moon robe and dirus armor. since they camp spirit chests. it seems u can NOT find anything good anymore hunting. this make gear finding in xen almost 100% chest based. dynex has pulled so much he has about 5 non drop non trade vvs. meanwhile others have not 1. this should not be allowed. now chest pulls(for random nndt gear) was a very good idea i think they should be level based. for example lvl 25s cannot pull a vov since its a higher lvl item. and this has happened b4. lvl 60 should not pull spirit wand since its a lvl 25 item and vice versa.

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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 2:26 pm  
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Daemon
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artofwar wrote:
the problem with chest pulls is that the best pulls are going to people who are already rich. for instance craptain and light bringer have the best gear in game. yet they continue to pull good gear such as moon robe and dirus armor. since they camp spirit chests. it seems u can NOT find anything good anymore hunting. this make gear finding in xen almost 100% chest based. dynex has pulled so much he has about 5 non drop non trade vvs. meanwhile others have not 1. this should not be allowed. now chest pulls(for random nndt gear) was a very good idea i think they should be level based. for example lvl 25s cannot pull a vov since its a higher lvl item. and this has happened b4. lvl 60 should not pull spirit wand since its a lvl 25 item and vice versa.


I agree with the level to pull ratio. It's humiliating to get level 40, 50, 55, 60, 65, and/or 70, and pull a Spirit Wand, or a Shield of Ominex. Those items are of low value (to anyone those levels). For True Mental Case's 55 pull (a warlock, btw), I pulled an Ominex Rapier. What am I, a level 55 warlock, to do with a Ranger/Darkwar item? Not only that, but the item has absolutely NO VALUE what-so-ever. This also presents a trading problem. I can't trade that ranger/darkwar item, for a warlock item. An Ominex Rapier is worth 1.5 platinum, while a level 22 Arcane Hat is 2-3 platinum.


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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 2:35 pm  
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Stone Elemental
Joined: Sun Nov 08, 2009 11:54 am
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Herbatonist420 wrote:
artofwar wrote:
the problem with chest pulls is that the best pulls are going to people who are already rich. for instance craptain and light bringer have the best gear in game. yet they continue to pull good gear such as moon robe and dirus armor. since they camp spirit chests. it seems u can NOT find anything good anymore hunting. this make gear finding in xen almost 100% chest based. dynex has pulled so much he has about 5 non drop non trade vvs. meanwhile others have not 1. this should not be allowed. now chest pulls(for random nndt gear) was a very good idea i think they should be level based. for example lvl 25s cannot pull a vov since its a higher lvl item. and this has happened b4. lvl 60 should not pull spirit wand since its a lvl 25 item and vice versa.


I agree with the level to pull ratio. It's humiliating to get level 40, 50, 55, 60, 65, and/or 70, and pull a Spirit Wand, or a Shield of Ominex. Those items are of low value (to anyone those levels). For True Mental Case's 55 pull (a warlock, btw), I pulled an Ominex Rapier. What am I, a level 55 warlock, to do with a Ranger/Darkwar item? Not only that, but the item has absolutely NO VALUE what-so-ever. This also presents a trading problem. I can't trade that ranger/darkwar item, for a warlock item. An Ominex Rapier is worth 1.5 platinum, while a level 22 Arcane Hat is 2-3 platinum.



yeah, for lokis 55 spirit chest pull i got a dirus bow (worth 1-3platinum)
and for art of wars 40 pull i pulled a super omni helm (worth 250 vts at the time, about 150-200 vts now?)

a possible solution would be for ej to set values on gear based on lvl and rarity. (with + or - small increase or decrease for bartering purposes.

this would also stop cons merchants scammers who post a magic bag for 2p instead of 2g for trying to catch sum1 who isnt paying attention. or reditus amulet for 5p instead of 5g. things of that nature

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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 4:19 pm  
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i myself haveing to have a level 63 pally and haveing a high level i can camp mc1 mc2/mc3/mc4/mc5 all day and open them all the time i have tons of gear ndnt in my stroage and i sold alot of it. i say just stop NDNT being pulled out of chests and only can pull items for level 5 10/15/20/25/30 ect it comes ndnt. if you want gear you can trade go hunt for it like bfore


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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 4:31 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
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For my 60 pull i got an omni axe... if anyone has gotten worse im sorry. 500mil exp for an omni axe.... really....
My idea for pulls etc is mostly agreeing with mantra.
Take out NDNT pulls completely and make it specifically for lvl pulls.
And up the drop rate... Good gear should be able to be found. I have spent SOOO much time hunting and i've gotte nothing from drops besides some mystic gear.
I dont think you should be able to hunt for an hour then have all the gear you want but you should be able to hunt for a 10 hour stretch and have something besides sore fingers and a headache. (or the fillers, gold, exp)
I'm not going to lie, once i got 60 i lost ALL motivation to level or play xen, hence why i havent been on lately, but if I could find gear for me and my friends that would be awesome.
Maybe something else we could do is make drop rates pend on your level. Like if you were lvl 60 you would get a different bracket then someone thats 50.
Maybe a breakdown like this
1-9=level 1-6 gear and some chances at some items in the next bracket
10-19=level 6-8 gear and some chances at some items in the next bracket
20-29=Level 8-12 gear and some chances at some items in the next bracket
30-39=level 12-16 gear and some chances at some items in the next bracket
40-49=level 17-20 gear and some chances at some items in the next bracket
50-59=level 20-28 gear and some chances at some items in the next bracket
60-69=level 28-36 gear and some chances at some items in the next bracket
70-79=level 36+gear
Or however you want to deciphere it, i had to spread out the higher levels to include more items since lower levels have a wider variety of items vs at higher lvls there is like 1-2 diff items you can wear.
Or something like that, not EVERY drop includes that but every once in awhile.
And to filter out gear do what the above posts say like propping with our items to make it have hiddens, or where we could merch it for gold with this being implemented more higher levels would be willing to help lower levels on boss raids due to the fact we'd have gold.
You could tweak it the way you want but this is just an idea i've had for awhile.


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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 4:38 pm  
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Stone Elemental
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i thionk we should keep pulls but also make pulls rare to find

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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 4:44 pm  
Daemon
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Quote:
i thionk we should keep pulls but also make pulls rare to find

How do you find a pull?

lol Im just messin with ya


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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 4:51 pm  
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Admin
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EJ would it be somehow possible to make chests spawn in random spots? Like a chest would spawn at one spot for 1 hour, then would disappear and spawn in a different spot. You could have set number of wood, iron, mystic and spirit chests on a spawn cycle, so that chests would not always be constantly in one place. With this system you can even up the chances of finding gear cause it would be hard to come across a chest in the first place. It would be cool to go around looking for these random chests if they do give nice items. Right now people know where all the chests are and they usually just camp the good ones.

Just throwing out a completely unique idea.

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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 5:45 pm  
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Dont change a thing here. If anything, make better drops from monsters to reduce chest camping.


Or do away with chests but replace with quests that have a chance of good (random) rewards... repeatable chain quests with the end item being something generic but have the possibility for ndnt items...

lol long day at work but you get what i mean...

Good side chain quest minus the rewards not working for me was fun and rewarding. more like that with random prizes would have me doing parts of a chain quest every day.

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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 6:20 pm  
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Item drops are the lowest for Xenimus than your average RPG.

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 Post subject: Re: Chest pulls
PostPosted: Mon Nov 09, 2009 11:25 pm  
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either add durability, or take chests out except for your 40/50/60 pulls.
..hunting is ridiculously boring w/o drops.


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 Post subject: Re: Chest pulls
PostPosted: Tue Nov 10, 2009 6:30 am  
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There is quite a few good ideas for filtering gear out in this thread especially making them sell to merch for a decent amount of gold, the most expensive item to merch is less than 5g if im not mistaken? But the merch would either have to be competative with the servers current economy or the drops would have to be greatly increased. Also it wouldnt make you want to punch a hole through your TV when you pull 400+ vts worth of NDNT gear you cant use on the char you pulled it on.
I honestly dont think there is a problem with the rate in which gear is being found anymore. 90% of the chars under lvl 40 on x1/x2 are geared better than most of the lvl 50+ on x3, but its probably just because there are so many chars on x1/x2 and honestly this is xen...say there is 400 chars (and thats prolly way to high of a number) that means 100 players. However some of the quests could stand to be re-vamped, Super Vt task is, depending on your class, extremely hard and very expensive to do on your own at level 40 and IMO not worth the reward. But if it gave like a mage ring or fig ring (based on class) that would be a lot better.
Anyway in closing, I don't see a problem with 'gear' being a lot more common. It's the shit that by equiping a single item will greatly change your char that needs to stay rare like VoS, VoV, Adepts rings, Warrior rings, Super O leath, Super O Plate, 52 ac sp leath, etc etc.

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 Post subject: Re: Chest pulls
PostPosted: Tue Nov 10, 2009 6:39 am  
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Items selling for more gold will not work. They will simply be put on the AH for a higher price.


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 Post subject: Re: Chest pulls
PostPosted: Tue Nov 10, 2009 4:03 pm  
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If I'm not mistaken, didn't every char get 2 pulls for 40/50/60? (I believe MC was level 20 at the time, but same principle). Lucky pulls just go to people who camp chests, either take out lucky pulls or limit the amount of good pulls per character again.

Durability will only make everyone mad again because we voted against it before and it was still put in.


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 Post subject: Re: Chest pulls
PostPosted: Tue Nov 10, 2009 5:14 pm  
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I think MC1 and MC2 should be like 'instances' so every char on the server can pull it once an hour if they desire. Course there would have to be some kind of a way for others to help you...mabye just have an X at the end to go to the chest room or some shit.

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 Post subject: Re: Chest pulls
PostPosted: Tue Nov 10, 2009 5:39 pm  
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i believe their should be a pull limit, their is a considerable amount of NDNT gear, me personally have never pulled anything decent, i know of others with ndnt vovs/ndnt vvs and various other stackable items. maybe one chest type per day (mc1, mc2, jeloc) all pullable once


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 Post subject: Re: Chest pulls
PostPosted: Tue Nov 10, 2009 7:19 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
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i have opened spirit chest about 300 times now and gotten NOTHING ndnt at all, the pulls hardly ever happen and there are like 2-3 people that get the chest timed and camp them all day because they r jobless which gives them the upper hand on those that do work. I personally think that you should be able to find descent gear hunting, and to filter the gear out make a merchant that you can sell stuff to for a descent amount of platinum, if you go to any of the servers there are constantly things being sold for platinum and the higher end gear that doesnt not get sold for platinum make those to where you can prop with them like say i have adept gloves
+5 amb
+3 amp
+2 def
+6 hp base
+3 cast speed
if i prop with another pair of adept gloves i get a chance to add like 2% onto one of those numbers etc, that would thin out the higher end gear. and give the gear more of a range, so you can constantly get better and lower based gear can do the same.


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 Post subject: Re: Chest pulls
PostPosted: Tue Nov 10, 2009 9:43 pm  
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Jelocian King wrote:
i have opened spirit chest about 300 times now and gotten NOTHING ndnt at all, the pulls hardly ever happen and there are like 2-3 people that get the chest timed and camp them all day because they r jobless which gives them the upper hand on those that do work. I personally think that you should be able to find descent gear hunting, and to filter the gear out make a merchant that you can sell stuff to for a descent amount of platinum, if you go to any of the servers there are constantly things being sold for platinum and the higher end gear that doesnt not get sold for platinum make those to where you can prop with them like say i have adept gloves
+5 amb
+3 amp
+2 def
+6 hp base
+3 cast speed
if i prop with another pair of adept gloves i get a chance to add like 2% onto one of those numbers etc, that would thin out the higher end gear. and give the gear more of a range, so you can constantly get better and lower based gear can do the same.


I like the idea of being able to increase built-ins with another item of the same type but there would have to be a limit on it because people would have like insanely super common items like super sancs with 100% amp and what not.

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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 12:47 am  
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When you think about it, the whole idea of chest pulls kind of seems randomly tossed into the game. Average joe who is just now playing and learning the game would have no knowledge about them if it weren't for other players mentioning it.

I think that the level specific chest pulls should be tied into a quest of some sort that is given by an NPC. The quest could be to reach the end of some sort of cave, castle, or dungeon where the person attempting the quest has to kill a boss. Killing the boss would trigger the ability to open the chest and recieve a class specific or universal item within a level bracket and a very small percentage to get something in a bracket higher. These pulls would have no chance of failing to where you had to keep opening more chests. Killing the boss triggers a guaranteed pull for your level.

These "chest pull dungeons" would have a level restriction to enter (like 1-19 outside of cons). So it would prevent higher levels from camping them. I think this idea would help separate people getting their pulls from others just hoping to get lucky.

As for ndnt. I feel as though it took some of the fun away from leveling. I remember back in the day I'd get a phone call from a friend telling me drops were up and I would jump on and go hunt supers for an hour or two and collect all the goodies. It gave motivation to grind and kill shit. Not to mention it was fun pking others to see how unlucky they just got. I still think chests should have a chance to give useful items... but not ridiculous ndnt gear (moon robes, adept rings, ect..).

I know my idea may seem far fetched but its just my .02

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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 11:28 am  
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Ashisogi Jizou wrote:
When you think about it, the whole idea of chest pulls kind of seems randomly tossed into the game. Average joe who is just now playing and learning the game would have no knowledge about them if it weren't for other players mentioning it.

I think that the level specific chest pulls should be tied into a quest of some sort that is given by an NPC. The quest could be to reach the end of some sort of cave, castle, or dungeon where the person attempting the quest has to kill a boss. Killing the boss would trigger the ability to open the chest and recieve a class specific or universal item within a level bracket and a very small percentage to get something in a bracket higher. These pulls would have no chance of failing to where you had to keep opening more chests. Killing the boss triggers a guaranteed pull for your level.

These "chest pull dungeons" would have a level restriction to enter (like 1-19 outside of cons). So it would prevent higher levels from camping them. I think this idea would help separate people getting their pulls from others just hoping to get lucky.

As for ndnt. I feel as though it took some of the fun away from leveling. I remember back in the day I'd get a phone call from a friend telling me drops were up and I would jump on and go hunt supers for an hour or two and collect all the goodies. It gave motivation to grind and kill shit. Not to mention it was fun pking others to see how unlucky they just got. I still think chests should have a chance to give useful items... but not ridiculous ndnt gear (moon robes, adept rings, ect..).

I know my idea may seem far fetched but its just my .02


Wow, I love that idea of dungeons or castles. It would be like the thrill of going to jeloc for your first time and exploring. Even something like spirit chest that challenges players except a little longer and more of a story behind it.


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