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What should happen with the Good / Evil system
Poll ended at Fri Dec 11, 2009 3:51 pm
Leave it as it is 9%  9%  [ 12 ]
Remove it entirely 33%  33%  [ 43 ]
Keep it but allow people to switch sides by doing a quest 56%  56%  [ 72 ]
Total votes : 127
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 Post subject: Re: Good / Evil with another option
PostPosted: Wed Nov 25, 2009 3:52 pm  
Orc
Joined: Tue Nov 24, 2009 2:58 pm
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Heres another option, if you dont want to take it out.

Add a 3rd faction. You most likely thought about something like this at one point I'm sure. Lots of games have the good Vs evil setup, thats nothing new. What you could do is add a 3rd faction. These guys arent Good, they arent evil, they could be some type of faction that has internal conflict as well as external. Everyone would be their enemy, and even members inside the faction would be their enemys. Think of it as a "every man for themself" faction. Their towns could consist of 3rd world country type shacks and what-not.

Haha, heres a good way of putting it. Light would be America, Dark would be Iran, and this 3rd faction would be Somalia.

One of the key reasons people dont like Good Vs Evil, it basically cuts in half the ammount of players you can PVP with, PK, Gank, whatever you want to do. These hardcore pvpers (including myself if I played) could switch to the 3rd faction, and they would be on their own. They could still have some type of +7 stat shrine system, maybe PVP related. Also they could have PVP related quests, like "Go to the light side and slaughter 10 of those pigs".

I can come up with a million things, I just dont feel like typing it all haha, so bored at work atm.


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 Post subject: Re: Good / Evil with another option
PostPosted: Fri Nov 27, 2009 10:00 am  
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Velislide wrote:
Heres another option, if you dont want to take it out.

Add a 3rd faction. You most likely thought about something like this at one point I'm sure. Lots of games have the good Vs evil setup, thats nothing new. What you could do is add a 3rd faction. These guys arent Good, they arent evil, they could be some type of faction that has internal conflict as well as external. Everyone would be their enemy, and even members inside the faction would be their enemys. Think of it as a "every man for themself" faction. Their towns could consist of 3rd world country type shacks and what-not.

Haha, heres a good way of putting it. Light would be America, Dark would be Iran, and this 3rd faction would be Somalia.

One of the key reasons people dont like Good Vs Evil, it basically cuts in half the ammount of players you can PVP with, PK, Gank, whatever you want to do. These hardcore pvpers (including myself if I played) could switch to the 3rd faction, and they would be on their own. They could still have some type of +7 stat shrine system, maybe PVP related. Also they could have PVP related quests, like "Go to the light side and slaughter 10 of those pigs".

I can come up with a million things, I just dont feel like typing it all haha, so bored at work atm.


I was hoping it'd be more like Canada.

Add some filler story line for Orseth about some new races. I said it earlier in this thread, it was a short suggestion and actually someone took it as an insult and said it wasn't funny.

Anyways, being serious, I like the idea of another faction. I agree with anyone that says Xenimus is too small, but I believe you would want to point Xenimus into the direction of expanding it's player base anyways. Also, it would immediately expand the content in the game.

This could also possibly expand PVP.


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 Post subject: Re: Good / Evil with another option
PostPosted: Fri Nov 27, 2009 4:21 pm  
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Joined: Fri Nov 27, 2009 2:57 pm
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The game is to small for good vs. evil. I've always hated good vs. evil. I haven't played Xenimus in a long time, but if it was to be removed I would play again.


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 Post subject: Re: Good / Evil with another option
PostPosted: Sat Nov 28, 2009 10:36 am  
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Stone Elemental
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i recant my vote. i would prefer it removed entirely

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 Post subject: Re: Good / Evil with another option
PostPosted: Sun Nov 29, 2009 9:47 am  
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Daemon
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I think people that voted to remove the good vs evil system should also realize that removing it would eliminate their ability to have the extra points from Jeloc/Velanthra shrines. Remember the old system did not promote pvp at all and doing any kind of pvp would get you betrayal points and then getting Jeloc was impossible for some players.


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 Post subject: Re: Good / Evil with another option
PostPosted: Sun Nov 29, 2009 10:23 am  
Giant Spider
Joined: Tue Nov 10, 2009 1:31 pm
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Please keep in mind that static development is really not a progressive one.


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 Post subject: Re: Good / Evil with another option
PostPosted: Sun Nov 29, 2009 12:49 pm  
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Stone Elemental
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ejthayer wrote:
I think people that voted to remove the good vs evil system should also realize that removing it would eliminate their ability to have the extra points from Jeloc/Velanthra shrines. Remember the old system did not promote pvp at all and doing any kind of pvp would get you betrayal points and then getting Jeloc was impossible for some players.



-just leave pvp points system in but remove the jeloc/val. if u pvp/ pk sum1 within the level range, u get pvp exp.

-now the current jeloc/val dungeon can be turned into a hunting/questing dungeon. with more stuff added and maybe make some parts transable for mages. along with maybe a merchant and turn the tiled floor into an actual sq since the server to ds lag makes u get killed on those tiled floor. also, we'd like to see more enchantress and lvl 60+ tasks for them as well as amazon tasks and nex cleric tasks.

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 Post subject: Re: Good / Evil with another option
PostPosted: Sun Nov 29, 2009 5:22 pm  
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artofwar wrote:
ejthayer wrote:
I think people that voted to remove the good vs evil system should also realize that removing it would eliminate their ability to have the extra points from Jeloc/Velanthra shrines. Remember the old system did not promote pvp at all and doing any kind of pvp would get you betrayal points and then getting Jeloc was impossible for some players.



-just leave pvp points system in but remove the jeloc/val. if u pvp/ pk sum1 within the level range, u get pvp exp.

-now the current jeloc/val dungeon can be turned into a hunting/questing dungeon. with more stuff added and maybe make some parts transable for mages. along with maybe a merchant and turn the tiled floor into an actual sq since the server to ds lag makes u get killed on those tiled floor. also, we'd like to see more enchantress and lvl 60+ tasks for them as well as amazon tasks and nex cleric tasks.


what hes saying is art of war will suck cAck wit out jeloc and same for ur war which already does but u get what im sayin lets say u want fast swing and 61 str u better get to leveling 7 more times
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Re-read the rules of the board when you're back from your temporary ban before you ever attempt to post here again. Most of your posts are unacceptable


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 Post subject: Re: Good / Evil with another option
PostPosted: Sun Nov 29, 2009 6:27 pm  
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Being able to switch sides sounds like a really good idea. Like someones already said though, there needs to be consequences and what not for doing so. If it was too easy, I could definitely see it just going down hill with one completely dominant side.
This could be interesting though, I'm curious to see how it turns out.

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 Post subject: Re: Good / Evil with another option
PostPosted: Mon Nov 30, 2009 9:26 am  
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ejthayer wrote:
I think people that voted to remove the good vs evil system should also realize that removing it would eliminate their ability to have the extra points from Jeloc/Velanthra shrines. Remember the old system did not promote pvp at all and doing any kind of pvp would get you betrayal points and then getting Jeloc was impossible for some players.


Yet the old system didnt promote pvp, there was at least twice as much pvp going on at any given time because of the way the old system worked. Right now PVP is basically cut right down the middle, as half of the players you once fought with, you can no longer attack as they are on your side, so your forced to attack the other half. Thats not counting the people that have quit for the dislike of the new system with less people to pvp with, or just play dislike for the Good vs Evil type gameplay.

I'd say a 3rd faction would be best at this point, it would give the people that do nothing but pvp something to do, as they can attack eachother all they want, and it would be better for the people that dislike these type of people, as they can group u up to smash any pvpers they come across (or try).

Heres a basic idea of what it would be like. It would look like the neutral side has the short end of the stick, as they have the most conflict, but this is what hardcore pvpers want, more people to attack, more people to pk.

Image


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 Post subject: Re: Good / Evil with another option
PostPosted: Mon Nov 30, 2009 7:43 pm  
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Joined: Fri Nov 13, 2009 4:07 pm
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ejthayer wrote:
I think people that voted to remove the good vs evil system should also realize that removing it would eliminate their ability to have the extra points from Jeloc/Velanthra shrines. Remember the old system did not promote pvp at all and doing any kind of pvp would get you betrayal points and then getting Jeloc was impossible for some players.

So? It made Jeloc worth something. If you're going to change GvE so that you are able to switch back and forth then you should find a way to make Jeloc/Vel worth something like it used to be or at least make it harder to get. As it is, it's just another shrine to do when you hit 36. A single level 60+ paladin should not be able to solo 6th (sorry ocalots).

I have 2 questions about 6th as well. Most of the monsters in 6th shrine "freeze" when they try and attack someone who is in gas form. Is that how it's supposed to be? Also, every monster in 6th can be dispelled. Is that how it's supposed to be? Everyone assumes that, yes, that's how it's supposed to be but you have never clarified the facts on either of these things.


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 Post subject: Re: Good / Evil with another option
PostPosted: Mon Nov 30, 2009 8:11 pm  
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Giant Spider
Joined: Tue Nov 24, 2009 11:36 am
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you sould make pros and cons of each side like on jeloc you get a prize and on vel you get a prize not just for a sign under your name what does that do. Nothing at all. so you sould make it were you get more than the sign you sould get like a bounes or prize that will make you wanna join jeloc or vel.Like atm x3 has 2x more goodside than evil side and the good side has more gear. so it is unbalenced in the sides there is only like 8-9 evil side that are over lvl 55 so you sould make it were you get a prize for joining jeloc or vel or make it netral bc the only reason some one would switch is to piss off someone on the other side and yes that is how xenimus players work.

Also, what would the quest consist of? like killing 100 hks 100 guardians 100 pix animus 100 pix malantis and kill all the bosses for jeloc or vel would be a good quest or make a dungon full of all the monsters and make it sorta like the shrines for jeloc/vel but harder to switch.

does anyone agree with me?

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 Post subject: Re: Good / Evil with another option
PostPosted: Tue Dec 01, 2009 1:23 pm  
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If you were to make it to where any race could be good/evil in order to tell each other apart there should be kind of a difference in appearance not just through sensus or the symbol behind your name. I'm thinking Evil toons in general just have a darkness about them like scallions are a darker green or maybe even a grayish black. humans/sominex just are darker in general in skin color and armor tint. ya know evil toons just look.... evil. and Good toons have lighter complexions and maybe even have a brighter aura that follows them. Just suggestions they can be taken and molded as desired or thrown in the trash idc just my 2 cents...


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 Post subject: Re: Good / Evil with another option
PostPosted: Sat Dec 05, 2009 3:38 pm  
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Quote:
Heres a basic idea of what it would be like. It would look like the neutral side has the short end of the stick, as they have the most conflict, but this is what hardcore pvpers want, more people to attack, more people to pk.

Image


This is most definitely the best idea I've seen. If people are able to switch only from good to evil, then yes there would nearly always be a totally dominant side.
If there were some kind of neutral side, like he ^ mentioned, then everyone would stay entertained.
Pkers, pvpers, assholes, and maybe even newbs.
lol
I liked the idea a lot though.

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 Post subject: Re: Good / Evil with another option
PostPosted: Sun Dec 06, 2009 11:22 pm  
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there should be a 3rd side so i can pk good and evil side and not worry about loosing jeloc/velanthra or whatever new thing you put in for characters like me who pk both sides haha make xen where no one is safe and take out safe zones in towns no more sq hugging and everyones always on All get rid of -monsters and -enemies HAHAHA just playin but whatever u do just get rid of the betrayal crap is lame once u get 30 it shouldnt add anymore on there at all until those 30 run out then u get jeloc and loose jeloc again or somthing i been waiting 7months for betrayals because i guess goodside attacks me cuz of betrayals and theres basically nothing i can do about it but get more betrayals that should be fixed asap but thats just my opinion do what you want with the game any change is better than no change

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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Dec 10, 2009 12:47 am  
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So...if the neutral faction is at war with everyone...they can just pk everyone (newbs) with no align loss?

When I proposed the neutral faction as a starting choice, I was trying to compromise between the two main opinions on GvE:

1. GvE needs to stay for PvP reasons (new xen mentality)
and
2. GvE needs to go because (very broadly) the game is too small for a split. (old school xen mentality)

I think having players start off neutral and giving them a (completely optional) choice to go good or evil later on lets both mentalities coexist. Neutral players would play under the rules of old xen, with alignment loss for killing ANYONE who isn't a pker. (Remember PKers? The evil guys who killed newbs and were hunted? High level opposing faction wizards bombing you at imps don't count.) Again, all new players would have the same starting spot, meaning equal quest opportunities.

Then, after lvl 20? 30? players itching for pvp without align loss could join a faction.

Old xen rules until level 20, optional GvE xen after 20.

I personally think GvE should be removed entirely, and just changed my vote. However, I think it's more realistic to consider some sort of compromise.

A neutral "free for all" faction that removes all consequence from PvP would be nothing more than a fun way for the game to die.

EDIT: Starting to wonder, what does allowing faction change even accomplish? It's certainly something a developer could introduce to a game as a paid service to make some cash, but it doesn't really have any meaningful impact on the game itself.


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 Post subject: Re: Good / Evil with another option
PostPosted: Fri Dec 18, 2009 10:08 pm  
Giant Spider
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Id rather get rid of Good vs Evil BUT leave all the different good and evil character models and make the game Guild vs Guild instead. Which would be link vs link basically, it would open up alot more PvP because you could get into like a 5 member guild and have the rest of the game to battle against. You would only lose jeloc/vel if you betray your guild and kill a member. Fast pace pvp game with low membership, needs more pvp for more people to start playing, because honestly, there isnt one new person that would play this game long with the lack of PVP action. They would sit, bored at cons for a few hours and just get irritated and quit. Thats why alot of people play FP Shooter games because its constant, intense battling going on at all times.


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 Post subject: Re: Good / Evil with another option
PostPosted: Tue Jan 05, 2010 11:12 pm  
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removing all posts from these boards


Last edited by goat the third on Wed Jan 20, 2010 3:20 pm, edited 1 time in total.

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 Post subject: Re: Good / Evil with another option
PostPosted: Fri Jan 08, 2010 11:43 am  
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Troll
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Leave as is.

People will abuse the option to switch sides.

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 Post subject: Re: Good / Evil with another option
PostPosted: Fri Jan 08, 2010 4:35 pm  
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I like the guild versus guild, but still make jeloc/vel achievable. Or something similar that adds +7 to stats.


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 Post subject: Re: Good / Evil with another option
PostPosted: Tue Jan 12, 2010 1:21 pm  
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Love the idea of guild vs. guild PVP. This would be phenomenal, especially with castles and other interesting things for guilds to compete for. I like Good Vs. Evil, but only from a quest/roleplay standpoint. I like having multiple factions, quests, and stories. But it has made PVP a lot less interesting. If we kept the Good Vs. Evil PVP system and also added a system for guild battles this would greatly add to PVP in mulitple ways: you can be attacked anywhere by guilds that you are opposed to, and can attack them at any time. This increases both the quantity of possible players to fight, as well as the diversity of places you will end up fighting them (while hunting and exploring, rather than only in the places both good and evil can meet with a safe square.


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 Post subject: Re: Good / Evil with another option
PostPosted: Fri Jan 15, 2010 11:07 pm  
Giant Spider
Joined: Fri Dec 18, 2009 6:58 pm
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Guild vs Guild is the way to go. Keep all the models currently in game, but allow people to form small guilds to fight everyone else. and yes, current evil players should be able to be in the same guild as good side player.


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