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What should happen with the Good / Evil system
Poll ended at Fri Dec 11, 2009 3:51 pm
Leave it as it is 9%  9%  [ 12 ]
Remove it entirely 33%  33%  [ 43 ]
Keep it but allow people to switch sides by doing a quest 56%  56%  [ 72 ]
Total votes : 127
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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 8:55 am  
Imp
Joined: Wed Nov 11, 2009 1:11 pm
Posts: 13
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Krull wrote:

EJ still needs to make the Evil side up to par with the good side (Quests, Hunting places, etc) for this to even work.


Wouldn't the idea of the neutral town having the quests solve this? Sort of like Leerocnoth having the pix/mino quests for both sides.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 9:12 am  
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Orc
Joined: Thu Sep 24, 2009 6:58 pm
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Faith wrote:
Letting people switch sides is a really bad idea. Think about it, there'd be no way of stopping everyone to go the same side. The game would be unbalanced alot of the time. And when alot of people suddenly decide to switch, then the balance simply shifts. Making more people switch over to the side that has the most players.
Allowing people to switch sides would only make the problem worse. If you think about it, you know that that is not the way to go.


No one would go to the same side, everyone plays this game for the pvp.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 10:52 am  
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Stone Elemental
Joined: Sun Nov 08, 2009 11:54 am
Posts: 552
Location: NYC.NY.USA
Character: Loki
Server: Xenimus Prime
Level: 60
Race: Half Orc
Class: Warlock
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I think the best option is for people to start off neutral until lets say lvl 25. at this level (low lvl) u can not get killed be people who are over lvl 36. once u get 25 u start to choose whether u want to go for jeloc or val and work on it til u get 36. then at 36 u get jeloc/val/maybe other factions as well.

this would help because i know myself included, higher levels love to kill any lower levels simply because they drop max ams/redpos, and propping supplies. so this would help new comers not get pked by higher levels until level 25+. 25 and under can still pvp 25 and under

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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 10:56 am  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
Posts: 190
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Thats a Great Idea loki, mayb he could make a few other brackets as well like
1-20
21-40
41+
I mean yes this would hurt the pvp point system, but that way low levels have cant get pkd by us and low levels cant sq hop all day long like they do now. Plus this would make for better pvps as higher lvls can only fight higher lvls. But in castle its a FFA any lvl can attack n e lvl.

Another Idea could be that (yes i know this IS stolen from diablo)
Make different modes you can play in that way at higher lvls the monsters DO actually hurt and it IS a challenge instead of at higher levels you can overkill rogues
Normal-not amazing drops descent exp, monsters have normal hp/dmg (level req 1+)
Nightmare-Descent drops descent exp, monsters have 150%hp/150% dmg (lvl req 36+)
Hell-Very good drops and very good exp, monsters have 200%hp/200% dmg (lvl req 60+)
Boss's work the same for hp/dmg bonus but the higher the mode the higher the chance at dropping the item they are made to do.
This would spread out the population and make it funner for higher levels to hunt and make things a challenge.
To get into these modes make it an entrance like DS that takes you to a different server. and have them next to each other with signs just like the Arena entrance signs.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 12:00 pm  
Daemon
Joined: Sat Nov 07, 2009 2:12 am
Posts: 178
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Quote:
No one would go to the same side, everyone plays this game for the pvp.

Actually, if some1 gets a reason to switch sides, then the other people will have the same reason to switch to the same side that person is going. Eventually all but 1 or 2 people will be on the same side.

Level brackets in which you can pvp would ruin the game even more, pking is part of the game. Level brackets would get you even less people to pk, so less fun. And real pking has been totally gone since good vs evil. About 99% of the players have and will keep jeloc or velanthra. (Level based dungeons to hunt remotely safe would be a good idea though, 1-19, 20-29,30-39 etc)

What also came into existance with good vs evil is that you can NOT pvp normally anymore. There will always be xx other siders ready to team.

What "pvp" has come to because of good vs evil is simply getting om buffs in a safe zone. Then jump everyone who stands off the safety square and then run. You cannot tell me, that even 1 person in the game likes the way pvp is now!!! And that is exactly what ej is trying to bring back, the real reason people play xenimus. The pvp!!


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 12:22 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
Posts: 190
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If ej gets rid of good vs evil, in my opinion he should just go back to where the game was 4 years ago, removing good vs evil would not work with the system going on today. Like i said previously, to test it out. Make a server with the OLD xenimus before good vs evil and free meds etc from mystic barbs and let people start fresh on there (no gear new chars everything) and see if its more popular than the one we play on now and go from there.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 12:29 pm  
Daemon
Joined: Sat Nov 07, 2009 2:12 am
Posts: 178
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Quote:
removing good vs evil would not work with the system going on today

I'm wondering why you think it wouldn't work. People would need a few days to adjust to the old feeling/alignment again, but I can't think of another reason why it wouldn't work. So, could you please post why it wouldn't work? Because it won't affect or is affected by jeloc, stats nor the current skills. And I don't see anything else that could interfere with it.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 12:37 pm  
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Orc
Joined: Thu Sep 24, 2009 6:58 pm
Posts: 66
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Jelocian King wrote:
If ej gets rid of good vs evil, in my opinion he should just go back to where the game was 4 years ago, removing good vs evil would not work with the system going on today. Like i said previously, to test it out. Make a server with the OLD xenimus before good vs evil and free meds etc from mystic barbs and let people start fresh on there (no gear new chars everything) and see if its more popular than the one we play on now and go from there.


I know for a fact if EJ brought it back to before new spell system and no server merge, I would play that server in a second.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 12:38 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
Posts: 190
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I dont think it would work because,
1-Jelocian/Valanthra Tasks=doesnt work with ANY btps, insurgo tasks suck at higher levels
2-After you kill enough people you cant get tasks from insurgo either (trust me it happened to me and i showed many people on x3)
3-With no tasks, with the exp nerf, figs cant make much exp and 1 mage hunting m barbs non stop (grinding no task) makes it to where other mages cant hunt either, figs would get screwed.
4-With spin not doing much dmg and fighters having to use mele, no jeloc=not too good mele style and spin even weaker.
Those are a few reasons if you want more let me know.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 12:40 pm  
Daemon
Joined: Sat Nov 07, 2009 2:12 am
Posts: 178
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Quote:
I know for a fact if EJ brought it back to before new spell system and no server merge, I would play that server in a second.

Yeah me too, but like ej mentioned in 1 of his other posts. The old spell system cannot be brought back.

I also miss some of the little fun stuff...like ogres with christmas hats and the song: "Christmas dungeon, we're going to eat you!" whaha


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 12:43 pm  
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Orc
Joined: Thu Sep 24, 2009 6:58 pm
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I also miss people wearing gear because it looked good. Now people wear gear because of the bonuses on that gear, all dirus wands and diab staffs. Before the bonuses were on weapons, yeah they all had same props and did same thing, but people wore different item for looks. Omni staves used to look good with old gnome models and a spirit leather. Also, people wore SOAs/SOVs because redos/sanc scrolls/max amies were hard to come by. The idea of adding things to weapons was a good one, but I would love going back to just picking my set up because it looked good not because it worked best.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 12:47 pm  
Daemon
Joined: Sat Nov 07, 2009 2:12 am
Posts: 178
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Quote:
I dont think it would work because,
1-Jelocian/Valanthra Tasks=doesnt work with ANY btps, insurgo tasks suck at higher levels
2-After you kill enough people you cant get tasks from insurgo either (trust me it happened to me and i showed many people on x3)
3-With no tasks, with the exp nerf, figs cant make much exp and 1 mage hunting m barbs non stop (grinding no task) makes it to where other mages cant hunt either, figs would get screwed.
4-With spin not doing much dmg and fighters having to use mele, no jeloc=not too good mele style and spin even weaker.
Those are a few reasons if you want more let me know.

There was more to the old game then simply leveling. Ej would simply re-implement the quests there are now or make them alignment free if he changes the alignment or GvE in any way.
About your 2nd point, that may be true but if you killed that many people you should be treated like a murderer. Its not like you couldn't do them for a year or so, I guess a day?
About your 3rd point, there was alot more to xen then just leveling. Also if ej were to make an oldschool server, he would probably change those things like exp and hunting sports/map to what it is now. Besides, if you level slowly, then so do others.
about point 4, spin was already in the game back then. Level 21 for fighters, 25 for paladins.
I realize what you are saying, but the points you mention are simply things that would need some tweaking. Which shouldn't be too much of a problem for ej to do.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 12:50 pm  
Daemon
Joined: Sat Nov 07, 2009 2:12 am
Posts: 178
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Quote:
I also miss people wearing gear because it looked good. Now people wear gear because of the bonuses on that gear, all dirus wands and diab staffs. Before the bonuses were on weapons, yeah they all had same props and did same thing, but people wore different item for looks. Omni staves used to look good with old gnome models and a spirit leather. Also, people wore SOAs/SOVs because redos/sanc scrolls/max amies were hard to come by. The idea of adding things to weapons was a good one, but I would love going back to just picking my set up because it looked good not because it worked best.


Yeah, no matter what gets changed...ej should take max ammies/redo's out of the quest-rewards.

Yeah, ej also made some of the gear specifically for looks. Like the dirus armor. But looks have absolutely no value anymore.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 1:26 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
Posts: 190
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why should ej take max ams/redos out of quests?


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 7:39 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
Posts: 190
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Max ams dont replace magnus almus, i like to have both. Sanc scrolls are the ones that replace magnus almus.


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 Post subject: Re: Good / Evil with another option
PostPosted: Thu Nov 12, 2009 9:37 pm  
Imp
Joined: Thu Nov 12, 2009 12:41 pm
Posts: 9
Location: Fort Worth, TX
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Jelocian King wrote:
Max ams dont replace magnus almus, i like to have both. Sanc scrolls are the ones that replace magnus almus.


Sanc scrolls are nothing but cons fauder for me.
ATM...I would like to see the Red and Max ammys stay as they are, but that is because I am not that good in pvp and like to have the extra security that I will not drop my scrolls/pots/meds. That is why I always loved playing my mages, have a bag, an LSA and some extra gold to buy maxies and your good to go. Now that I play my figs more I feel I need the security of the Redo. JBH


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 Post subject: Re: Good / Evil with another option
PostPosted: Fri Nov 13, 2009 11:55 am  
Daemon
Joined: Sat Nov 07, 2009 2:12 am
Posts: 178
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Same thing that i posted in the other topic...the game has gotten too easy. And it has lost the pvp system it was knows for.
At the moment I find myself logging in but can't even bother to pvp or attack someone. Because 2 things will happen: I will either get teamed by 4 or 5 people from the other side/my siders will attack the person I'm attacking to steal my experience OR my target will simply keep equipping maximus amulets.

The game has gotten too easy. And it has lost the pvp system it was knows for. To be honest, xenimus is absolutely no fun at the moment due to those reasons alone. So, take out GvE!!


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 Post subject: Re: Good / Evil with another option
PostPosted: Fri Nov 13, 2009 3:05 pm  

Wasnt it just so much more fun when you could attack anyone? When anyone could attack you? When friends ment more than just someone on the ''same side''. It added so much more to the game when people knew reguardless of what faction you were from you could ether help them or hinder them. I find alot of the time I end up fighting with people I like ... with people I do not like because of jeloc/val. Often people end up enemies just because they are seeking points. The community was tighter and more respectfull in the past when it was more free. People pulled together to hunt imfamous PKers. It was FUN AND UNIQUE. Then out came World or warcraft and BOOM everyone copies that system. Not saying that in that game the system doesnt work well. Simply saying that that WAS xenimus. Xenimus had a great system that worked well for it ... that made it different and fun and created its own game INSIDE the game. It was more like EVE online has become. Id be happy that EVE copied it!

xxblitzxx

=)


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 Post subject: Re: Good / Evil with another option
PostPosted: Fri Nov 13, 2009 4:48 pm  
Orc
Joined: Thu Nov 12, 2009 5:43 pm
Posts: 80
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why not defuse the servers?

give x2 his own ds server and make it anti pk.

x1 and his own ds can be full pk server (even if u kill ur own side you get no align loost).

x3 can be anti pk or full pk server wit his own ds.

and add a new server were every server gather with new hunting grounds for lvls 50 and 60(not lower lvl stuff to kill).


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 Post subject: Re: Good / Evil with another option
PostPosted: Tue Nov 17, 2009 10:54 am  
Daemon
Joined: Sat Nov 07, 2009 5:21 pm
Posts: 160
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the games population is to small to split into 3.... hell i think its to small to split into 2 but what can u do? lol


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 Post subject: Re: Good / Evil with another option
PostPosted: Tue Nov 17, 2009 12:21 pm  
Troll
Joined: Mon Nov 09, 2009 1:09 pm
Posts: 25
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xxblitzxx wrote:
Wasnt it just so much more fun when you could attack anyone? When anyone could attack you? When friends ment more than just someone on the ''same side''. It added so much more to the game when people knew reguardless of what faction you were from you could ether help them or hinder them. I find alot of the time I end up fighting with people I like ... with people I do not like because of jeloc/val. Often people end up enemies just because they are seeking points. The community was tighter and more respectfull in the past when it was more free. People pulled together to hunt imfamous PKers. It was FUN AND UNIQUE. Then out came World or warcraft and BOOM everyone copies that system. Not saying that in that game the system doesnt work well. Simply saying that that WAS xenimus. Xenimus had a great system that worked well for it ... that made it different and fun and created its own game INSIDE the game. It was more like EVE online has become. Id be happy that EVE copied it!

xxblitzxx

=)


What is stopping you from doing that now Kurt?


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 Post subject: Re: Good / Evil with another option
PostPosted: Tue Nov 17, 2009 1:09 pm  
Skeleton
Joined: Mon Nov 09, 2009 7:11 pm
Posts: 39
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maybe the fact that a same sided player 35 levels lower then him will have the same stats... (w/ jeloc or vel)

Downtime wrote:
xxblitzxx wrote:
Wasnt it just so much more fun when you could attack anyone? When anyone could attack you? When friends ment more than just someone on the ''same side''. It added so much more to the game when people knew reguardless of what faction you were from you could ether help them or hinder them. I find alot of the time I end up fighting with people I like ... with people I do not like because of jeloc/val. Often people end up enemies just because they are seeking points. The community was tighter and more respectfull in the past when it was more free. People pulled together to hunt imfamous PKers. It was FUN AND UNIQUE. Then out came World or warcraft and BOOM everyone copies that system. Not saying that in that game the system doesnt work well. Simply saying that that WAS xenimus. Xenimus had a great system that worked well for it ... that made it different and fun and created its own game INSIDE the game. It was more like EVE online has become. Id be happy that EVE copied it!

xxblitzxx

=)


What is stopping you from doing that now Kurt?


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 Post subject: Re: Good / Evil with another option
PostPosted: Tue Nov 17, 2009 11:27 pm  
Skeleton
Joined: Tue Nov 17, 2009 6:00 pm
Posts: 43
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X1 = evil has a quest to be evil ...full pvp
x1.5(new server) = neutral (makes both sides lose all align) no pvp get there own symbol this server would be great so people lvl 15 could get the minotuar quest and no be pk'd from the mass of high lvl's thats allways around cons square means cant be dispelled by other factions as well would also add more hunting spots
X2 = good has quest to be good ...like it was years ago
T1 has 2 additional ports to go between realms

monsters only .. only hits monsters not your own skellys or fireballs
all enemies .. hit evil if you good and vice versa(no longer hits same faction even if there from another server)
all .. hits everyone
all guild (guild name here) .. hit only those guild members for no align lose(for those who want guilds)


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 Post subject: Re: Good / Evil with another option
PostPosted: Mon Nov 23, 2009 3:14 am  
Skeleton
Joined: Sat Nov 21, 2009 6:07 am
Posts: 35
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maybe a potion sold by a merc in a neutral place, something like the respec elixirs.

just a thought... :idea:


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 Post subject: Re: Good / Evil with another option
PostPosted: Wed Nov 25, 2009 8:11 am  
Skeleton
Joined: Tue Nov 24, 2009 8:26 am
Posts: 47
Character: Quickbeam
Server: Xenimus Prime
Level: 55
Race: Somnix
Class: Wizard
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Just a thought...but what if when you make a new char you start out neutral in like a neutral newb area where there a low level quest and low level monsters to kill.

Then once you start leveling and getting a feel for the game you can choose to be good or evil at that ponit you start quest based on the side you choose and tha leads up to getting jeloc.

This way peeople wouldn't regret making a good side or evil side later on...again just a thought.

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