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What is your opinion (multiple options can be chosen)
Add durability so the drop rate can increase 24%  24%  [ 31 ]
Remove some chest pulls 4%  4%  [ 6 ]
Make chests just for chest pulls so other gear must be found 48%  48%  [ 62 ]
Remove all chest pulls 7%  7%  [ 10 ]
My opinion is below 15%  15%  [ 20 ]
Total votes : 129
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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 12:15 pm  
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Ashisogi Jizou wrote:
When you think about it, the whole idea of chest pulls kind of seems randomly tossed into the game. Average joe who is just now playing and learning the game would have no knowledge about them if it weren't for other players mentioning it.

I think that the level specific chest pulls should be tied into a quest of some sort that is given by an NPC. The quest could be to reach the end of some sort of cave, castle, or dungeon where the person attempting the quest has to kill a boss. Killing the boss would trigger the ability to open the chest and recieve a class specific or universal item within a level bracket and a very small percentage to get something in a bracket higher. These pulls would have no chance of failing to where you had to keep opening more chests. Killing the boss triggers a guaranteed pull for your level.

These "chest pull dungeons" would have a level restriction to enter (like 1-19 outside of cons). So it would prevent higher levels from camping them. I think this idea would help separate people getting their pulls from others just hoping to get lucky.

As for ndnt. I feel as though it took some of the fun away from leveling. I remember back in the day I'd get a phone call from a friend telling me drops were up and I would jump on and go hunt supers for an hour or two and collect all the goodies. It gave motivation to grind and kill shit. Not to mention it was fun pking others to see how unlucky they just got. I still think chests should have a chance to give useful items... but not ridiculous ndnt gear (moon robes, adept rings, ect..).

I know my idea may seem far fetched but its just my .02


Great ideas here. Chest pulls should be rewards to quest. Completely new players would have an idea what chest pulls would be in this case.

On the notion of NDNT gear, when I tried TD again, I didn't like the idea of NDNT gear. Although some say it has no affect on the economy, I think it has a huge affect. A person who is in full NDNT gear throws tradable gear back into the economy. If half the people are using NDNT gear, then tradable gear becomes more and more useless (because there is so much of it circulating amongst the people that are still using tradable gear), thus dropping a lot in price.

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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 1:16 pm  
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Daemon
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Ashisogi Jizou wrote:
When you think about it, the whole idea of chest pulls kind of seems randomly tossed into the game. Average joe who is just now playing and learning the game would have no knowledge about them if it weren't for other players mentioning it.

I think that the level specific chest pulls should be tied into a quest of some sort that is given by an NPC. The quest could be to reach the end of some sort of cave, castle, or dungeon where the person attempting the quest has to kill a boss. Killing the boss would trigger the ability to open the chest and recieve a class specific or universal item within a level bracket and a very small percentage to get something in a bracket higher. These pulls would have no chance of failing to where you had to keep opening more chests. Killing the boss triggers a guaranteed pull for your level.

These "chest pull dungeons" would have a level restriction to enter (like 1-19 outside of cons). So it would prevent higher levels from camping them. I think this idea would help separate people getting their pulls from others just hoping to get lucky.

As for ndnt. I feel as though it took some of the fun away from leveling. I remember back in the day I'd get a phone call from a friend telling me drops were up and I would jump on and go hunt supers for an hour or two and collect all the goodies. It gave motivation to grind and kill shit. Not to mention it was fun pking others to see how unlucky they just got. I still think chests should have a chance to give useful items... but not ridiculous ndnt gear (moon robes, adept rings, ect..).

I know my idea may seem far fetched but its just my .02


Great idea. I've always thought this as well (as far as how random chests are to the game).


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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 1:26 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
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If ej did this it would be a lot easier for low levels to get trips to boss's what he could do as far as using things ALREADY implemented in the game is where you ALWAYS get the boss's Urn and instead of turning into Melinda i think her name is at insurgo you can turn it into your sides castle (solus or terthius) and have a chest next to who you turn it into that they close it and say (Good luck) and you open it to see what you get, this would promote boss raids and not ONLY would it make it for level based but also the urn you got. Like this for example
Imexic/Derath are the easiest boss's therefor you will basically get something for your level
Baraw/Sogam are fairly easy but still difficult pending your level which gives a little bit higher chance to pull something in the next bracket.
Kinethel-A little bit higher chance to get something in the next bracket
Zon Rin-100% chance to get something in the next bracket (this would push for people to go to zon rin and waste the 200 max ams and tons of maxis to defeat)


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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 4:02 pm  
Volucris
Joined: Mon Nov 09, 2009 1:16 pm
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Now i have played almost every mmo out there and the one game i come back to is Xen,

But never have i had the chance for good gear my 50 pull was a omni sword and 40 was a sp sword 2 items i couldnt use nor equip to prop =-(

i think chest pulls should stay in game but i like the idea of 3 per day so people dont camp the chest that would be fun. and since there really is no other way to get gear in game. unlike other mmo's where you can kill a boss to get a drop there is only 2 that i know of maybe 3 that drop actual usable gear. there really needs to be a way for players to be able to get gear other then chest pulls. i mean one item wont cut it. i could level to 90 and still have no gear if my pulls were the same as my first pulls from level 1 to 50


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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 4:05 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
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the last level pull is 65 there are no pulls for 70+ so leveling to 90 wouldnt get you much of anything


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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 4:24 pm  
Volucris
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Well thats my point in my other post there isnt much of anything past jeloc/Vel... go check it out!


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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 4:52 pm  
Skeleton
Joined: Mon Nov 09, 2009 7:11 pm
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drops need to come back. i remember finding a sp shield or even a sp plate once. made hunting adepts/spirit witches actually kind of fun and eventful. there is so much gear in the game now though im afraid that could never happen again with out flooding the game with even more gear, thus screwing up the entire economy.

there is not much left of the old economy of xen. maybe a dwindling flame underneath all the bs. I watched a number of people over the years just buy massive amounts of gear and now horde it on several accounts. this is bad for the game, especially when it's a game that gear has become so hard to come by.. it's a catch-22.

really the only way to fix it would be to do an item wipe again. i know people hate it, but from an outsider looking in (at this point), but in my honest opinion this would be the only current fix.

an item wipe, chests reduced to just your leveling pulls (ie, 25,40,50,60), drop rates defaulted to what they were when you could find items hunting isle adepts/witches, and maybe a durability system of some kind.

oh wow does everyone hate the idea of durability. there needs to be some sort of a filtration system for gear. everyone wants to hold on to their pretty demo leather, omi sword, whatever. of course people are going to be against durability in a game where equipment is so important. the majority of the people who are still playing have had years to collect their items and do not want to lose them. it's a bit ridiculous to not have durability using this logic though. if there were durability there would be items leaving the game, then allowing more items to flow into the game. get it?

tof


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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 6:54 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
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Yeah i worked hard for my shiz, and with x3, all of our stuff would hit durability-0 before we could even get more. We would all be in elemental leathers n stuff lol


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 Post subject: Re: Chest pulls
PostPosted: Wed Nov 11, 2009 10:19 pm  
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Joined: Sat Nov 07, 2009 8:23 pm
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I believe in the idea of binding on equiping the item vs. just finding something that is non drop non trade... the reason for this is if a warlock finds a dirus sword its obviously no use to him... but non drop should not effect his new found fortune. I would make it bind on equip instead. I would do this with ALL non drop items. including xencon stuff.


As for the durability idea. I believe the way you purposed this is that if you let your durability get to zero it would disapear. No one that plays xenimus is confident in the drop rate due to the countless years that it has sucked. No one is for this idea because of this. At the rate of using the idea of item durability, maybe then you should think about putting special items in shops to buy, and forget about finding stuff period?


Binding on equip seems like a way to get people to stop buying elite gear too! it would then just be the char traded for real life money instead of all of the gear being parted out.



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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 7:45 am  
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Lets face it...The game needs a way to filter items out of the game and durability is the perfect way to do that. Durability would make the game so much more interesting if:

1. You lose durability very slowly by just using your character. You lose a small chunk if you die or pop. Yes! A death penalty that actually matters!
2. Drop rates were increased to a reasonable level
3. Your last chest pull will reset once every 3 or 6 months, depending on how fast gear deteriorates, giving you a chance to pull another item.
4. More mystic and spirit chests added

This would make hunting more interesting with the greater chance to find good gear. This would also give you have something to look forward to with the pull resets and it would make dying matter and effect you a bit, unlike it does now.


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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 8:52 am  
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Joined: Mon Nov 09, 2009 7:11 pm
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Eye of Darkness wrote:
We work hard for our gear. The vast majority of players don't want to be forced into the durability system. We've posted several very good alternatives.

In another topic EJ said he has not changed drop rate.

Jelocian King wrote:
Yeah i worked hard for my shiz, and with x3, all of our stuff would hit durability-0 before we could even get more. We would all be in elemental leathers n stuff lol


yeah you work hard for your gear. that's because it's so damn hard to come by. get the catch-22? people don't want to have durability because gear is so hard to come by, but they fail to realize there will be a much larger flow of gear in the game if it were added. thus gear would not be as hard to come by.

ALSO, why would you current players want to keeps it as it is. Surely you all aren't the super rich.

Because i know in xenimus the super rich stay super rich. I bet some of the super rich people from 5-6 years ago (or whenever the last wipe was), still are super rich. Still holding on to some of the same items from years ago. That is insane! I mean there'd still be ways to stay rich.. trading really good gear w/ lower durability for something else w/ higher durability. It adds another aspect to the game.

**IF DURABILITY WAS ADDED, ITEMS WOULD NOT BE SOLD FOR REAL CASH**
^anyone ever think of that?^

As for you saying drop rates have not changed. Yes i agree that drop rates have not changed. When i was on tofue a year ago i found the same amount of rings/redis/bags as always. But i know for a fact ej puts limitations (for better equipment) per server as to how many drop or are allowed in the game on each server.

So those people who have the diab pl8s, o pl8s, o leathers, etc. Get used to seein them like that if no durability is added, because they will always have it.

tof


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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 9:16 am  
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How can you have the same gear as 5 years ago with 3 wipes in between? At least post a factual argument.

Durability was voted for before EJ put it in, and 80% said "no" to it. It was added in as a test and failed.

Selling items would not stop, people are still that dumb to buy it.


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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 9:27 am  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
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gear does have a way to filter out.
ej -noitems you
you get deleted
you die in water and lose it
:lol:


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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 9:39 am  
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kow wrote:
How can you have the same gear as 5 years ago with 3 wipes in between? At least post a factual argument.

Durability was voted for before EJ put it in, and 80% said "no" to it. It was added in as a test and failed.

Selling items would not stop, people are still that dumb to buy it.


kow atleast fully read what i typed before trying to flame me for not using "factual information".

tofue wrote:
Because i know in xenimus the super rich stay super rich. I bet some of the super rich people from 5-6 years ago (or whenever the last wipe was), still are super rich. Still holding on to some of the same items from years ago. That is insane! I mean there'd still be ways to stay rich.. trading really good gear w/ lower durability for something else w/ higher durability. It adds another aspect to the game.


sorry i haven't been playing this game consistently for the past 10 years.
i assume you're one of the people with hordes of shit in your storage.
i am just trying to make the game better for everyone. not solely you.

now if you would like to come up with a real issue with anything i've said feel free to reply.
if you would of read the other posts in this thread you would realize why people do not want durability. sorry you don't want to lose your precious o leather you've had for 3 years now, or the hundreds of dollars you wasted on equip. let it go man. it's a game.


Last edited by Tofue on Thu Nov 12, 2009 9:44 am, edited 1 time in total.

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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 9:43 am  
Daemon
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actually kow has nearly nothing in his storage at all, everything he has he wears.


Last edited by Jelocian King on Thu Nov 12, 2009 9:54 am, edited 1 time in total.

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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 9:47 am  
Skeleton
Joined: Mon Nov 09, 2009 7:11 pm
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someone saying i am not posting factual information.

i said why it was factual.

and im being told to watch out for warnings/bans?

lol


Last edited by Tofue on Thu Nov 12, 2009 1:12 pm, edited 1 time in total.

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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 11:07 am  
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Orc
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Jelocian King wrote:
actually kow has nearly nothing in his storage at all, everything he has he wears.


Yeah, I lend things out all the time.

Tofue, don't start rumors of gear buying. We all know I never have bought a thing.

on topic:
The point I was trying to make it durability is not wanted by the majority of xenimus players. We voted against it, it was still put in as a test run (which is ok to test it), we didn't like it, EJ took it back out.

Plenty of better ideas in this thread then something 80% of xenimus players would hate and more would quit.


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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 11:09 am  
Daemon
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If durability was put in the only way i would NOT quit is if we got our pulls back, pulls were made level based (level 60 getting omni axe for lvl 60 pull is just rediculous) the pulls were made class biased (mages should not pull a bols for 55) and drops were increased.


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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 12:09 pm  
Skeleton
Joined: Mon Nov 09, 2009 7:11 pm
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these polls are simply for input from the beta testers of ejs game. in this case i feel that durability would be healthy for the stagnant xenimus economy. you disagree. neither is right or wrong, it's purely hypothetical.

i feel the players opinions are bias due to greed and fear of losing the items they have.
just because 80% of players voted against durability, it does not mean ej will not add it if he
see fit.

the main problem with most of the xenimus population is that they are not beta testers. they are simply players.

most players don't think about how an update will help the game, they think about how it will affect them.


Last edited by Tofue on Fri Nov 13, 2009 1:43 am, edited 1 time in total.

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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 12:17 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
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basically all my gear is ndnt except for my d wand that i really use, its not how it will affect me, its the population, i believe that if durability is put in the people that do rely on their gear will quit unless the gear can be gotten back, with the way durability was dropping and the population on x3, we would all be wearing ndnts there would be no tradeable gear. IF he does put in durability he NEEDS to put up the drop rate and give us pulls back or something i am not and nor will a lot of people camp chests since there are like 3 people that camp them and the only one that does not get camped (spirit chest) hardly ever gives anything.


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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 12:25 pm  
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Admin
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I think EJ should at least add durability on NDNT gear. Right now good NDNT gear is relatively easy to come by and there are characters out there that just have a NDNT set that they use and have been using for a while. NDNT gear affects the economy as it puts back tradable gear into circulation (thus it is considered that there is too much tradable gear floating around). Plus NDNT gear gives a player an advantage (They will never drop their gear when they die if they are in a full set). I don't think EJ intended it to be this way.

So in my opinion, NDNT gear should get durability, which should not be repairable. If you get lucky to find a NDNT item, you use it until it breaks, then its gone.

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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 1:56 pm  
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Daemon
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All I know, is the drop rate needs to be upped. And bosses need to drop more gear.


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 Post subject: Re: Chest pulls
PostPosted: Thu Nov 12, 2009 1:58 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
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Quote:
All I know, is the drop rate needs to be upped. And bosses need to drop more gear.


Agreed, pulls do not hardly help at all usually you get a rapier or bow, who uses those lol. And its hard to find anything useful. gear should be able to be found, and to filter it out make the items able to be propped by the same item to up the built ins, this would filter it out, but make it to where it can only be propped like 3-4 times to stop it from being propped til its godlike.


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 Post subject: Re: Chest pulls
PostPosted: Fri Nov 13, 2009 11:38 am  
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Eye of Darkness wrote:
The only reason EJ wants durability is to get rid of items from the overall flow of items. NDNT items are not in the flow of items, so removing them doesn't change the amount of items being traded or passed around.


But by not getting rid of NDNT items as well, you are increasing the overall flow of tradable items because more and more people are finding NDNT gear they can use (If time permits, then everyone will eventually be in NDNT gear while there will be TONS of tradable items, but no one will want them anymore thus they will be considered useless), and replacing tradable items with them. So removing NDNT items does change the amount of items being traded or passed around.

For example if there are 3 people playing the game and there are 3 tradable Omi leathers, but my character is using a NDNT Omi Leather. I am not in the market for body armor, and while the other 2 people are using up 2 tradable Omi leathers, there is a third that is not in use (and is increasing the "flow of items"), and no one wants to trade for it thus Omi leathers are considered worthless. But if all the sudden my durability goes to 0 on my NDNT Omi leather, and it dissapears, I am now back in the market for body armor, thuse the price of Omi leathers shoots up (I end up buying that Omi leather, causing a decrease in the "flow of items").

If durability is not added to NDNT items, then considering the above example, with infinite time the other 2 people will eventually find NDNT Omi leathers, thus there will be 3 floating tradable Omi leathers (at this point would basically be considered junk).

Once again, durability on NDNT items is a choice that a lot of people will not want because most people are using some NDNT items and it will negatively impact their characters. For the the good of the game, I think it should be added.

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 Post subject: Re: Chest pulls
PostPosted: Fri Nov 13, 2009 1:17 pm  
Daemon
Joined: Mon Nov 09, 2009 3:22 pm
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Jelocian king did not write that krull plz change it i would never say anything that stupid.


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